Classic Setting Up Build Environment

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Revision as of 02:31, 27 January 2009 by Denix (Talk | contribs)
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Create a new directory for the build environment:

$ mkdir $HOME/oe
$ cd $HOME/oe

To be able to download sources from the net, it may be required to configure Proxy Settings.

Now check out the following repositories:

$ git clone git://
$ git clone git://
$ git clone git://

Replace "git" protocol with "http" or "ssh", depending on the required access.

The directory should now be populated with 3 subdirectories – arago, arago-oe-dev and arago-bitbake.

Edit arago/setenv file and make sure environment variables are set properly. OEBASE should point to the directory you’ve created in the beginning:

export OEBASE=$HOME/oe

Also, in order to use a separate "scratch" area outside of home directory, you may want to enable SCRATCH variable and point it appropriately:

export SCRATCH=/sim/scratch_AID

Now, source this file to set the environment variables:

$ . arago/setenv

Or alternatively (which is the same, but maybe required if using other shell than bash):

$ source arago/setenv

TI Note: Users of TI RHEL4 systems should also source the arago/ti-rhel4-setenv to set additional paths:

$ . arago/ti-rhel4-setenv

Make sure your arago/conf/local.conf points to the CodeSourcery toolchain (refer to Getting CodeSourcery Toolchain for obtaining one):


If not done before, set the PATH variable to point to the CodeSourcery toolchain:

$ export PATH=/opt/arm-2007q3/bin:$PATH

Extract the arago-csl-sdk.tar.bz2 from on top of the CodeSourcery toolchain (that may require root permissions, depending where CS toolchain was installed):

# tar -jxvf arago-sdk-bins/arago-csl-sdk.tar.bz2 -C /opt/arm-2007q3

Now it should be ready to start the build of the minimal filesystem image:

$ bitbake arago-base-image

Or to build a bigger filesystem with more applications, libraries and tools:

$ bitbake arago-demo-image

To build the kernel, use the following command. Please note, that currently only PSP and linux-omap linux kernels for OMAP3 EVM and linux-omap kernels for BeagleBoard are supported. In the future, it should be possible to build kernels for DaVinci platforms.

$ MACHINE=omap3evm bitbake virtual/kernel
$ MACHINE=beagleboard bitbake virtual/kernel
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